{Traveling to space is about to get a whole lot more easy

Traveling to space is about to get a great deal simpler in the near future thanks to the continuing progress of virtual reality technology. The company has just declared that they've raised a considerable amount of seed financing led by a $1 million investment from another as well as Shanda Group $250,000 from Skywood Capital. The investments will be used to quicken the ongoing development and launch of SpaceVR’s Overview 1, what they're saying will function as world’s quite first virtual reality camera satellite.
SpaceVR, founded in early 2015, is based in the centre of San Francisco’s emerging nano-satellite industry. The startup is looking to take advantage of the latest in miniaturized satellite technology to generate breath-taking and immersive space travel experiences that can be viewed on all present virtual reality apparatus. SpaceVR’s state-of-the-art satellites will give users unbelievable panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. SpaceVR Founder and CEO Ryan Holmes will be introducing Overview 1 during his keynote notes titled “VR Space Exploration” at the 2016 Silicon Valley Virtual Reality Expo, in San Jose.
SpaceVR and their Overview 1 satellite enables you to experience space in 360 virtual reality.
SpaceVR and their Overview 1 satellite gives you the ability to experience space.
“At the root of every significant difficulty – climate change, education systems that are poor, war, poverty – there is an error in outlook that these matters do we are affected by ’t, that these matters are not joint. We assembled Overview 1 to alter this. A new viewpoint will be provided by opening up space tourism for everyone in how we process information and how we see our world. Astronauts who have had the chance to to outer space and encounter Earth beyond its borders share this outlook and it has inspired them to champion a method that is better. We believe that this can be the highest priority for humankind right now,” explained Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro satellite.
The VR satellites offer an unprecedented view of space, and the planet Earth that has only been available to your handful of fortunate astronauts to users. Now the strategy will be to launch a fleet of Earthbound Overview 1 satellites, though send their cameras through the solar system and the company hopes to expand way beyond our planet.
After now and the successful capital of the Kickstarter campaign this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite functional right as early 2017 and launched. While the satellite and the necessary ground communication systems remain developed, the business will also be focusing for their 3D orbital experiences. Locating the perfect outlet is an website essential step although I ca’t picture the company may have much difficulty locating interest.
You're able to view the SpaceVR Kickstarter video here:

While the initial plan for the Overview1 and SpaceVR was to develop a camera to capture the encounter aboard the International Space Station, directions changed and decided to develop their small autonomous satellites. SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for capturing new footage, with satellites that they command, but rather they're able to only do it themselves. SpaceVR is focusing on the development of Overview 1 with NanoRacks, a company that focuses on helping new companies develop and establish space technology capable of being deployed in the ISS. You can learn more about SpaceVR, and register to pre-order a year’s worth of VR content (for just 35 dollars!) on their website. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

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If you desire to go to space, you either need a Donald Trump-sized bundle or the kind of patience only the Dalai Lama can relate to. A new business called SpaceVR wants to alter all that, and you will just need $10 and a VR headset to orbit the Earth if it's successful.

The business launched a Kickstarter today to make this occur. The strategy is to send a tiny 12-camera rig that fires three-dimensional, 360-degree video to the International Space Station aboard a resupply mission in December. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you get to head to space." "It is LIKE NETFLIX, EXCEPT YOU GET TO VISIT SPACE."

(In the space industry, planes that produce parabolic flights are fondly known as "vomit comets."

You can get a yearlong subscription to SpaceVR up front by contributing $250, which likewise allows you early access to the content. Other donation compensations include things of the camera, a Google Cardboard headset like files and 3D models, and there are levels where you can sponsor whole school's worth of accessibility or a classroom to SpaceVR.

The first footage will be recorded in the Cupola Observatory, a bulbous compartment with seven windows that provide dizzying views of the spinning Earth underneath of the Space Station. They'll have the camera moves to different places around the ISS, once SpaceVR gets a few recording sessions out of the way.

Eventually the goal will be to live stream the virtual reality experience, but the issue right now is bandwidth — especially, the ISS's link to the Earth. The space station can send data at 300 megabits per second to Earth, but firms with gear on board just have use of half of that. But DeSouza says they'll be requesting more. SpaceVR would need access to around 60 megabits per second to do high-quality live streaming virtual reality DeSouza says.

Manner down the road Holmes and DeSouza picture numerous other options for their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft with them as they re-enter the Earth's atmosphere. But that will all have to wait until the first footage has been sent back and everything seems fine. "We are so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to need to look at after," Holmes says.

After my conversation with Holmes and DeSouza, they showed me some footage they filmed with a prototype camera during SpaceX's recent (failed) launch. I was given a Galaxy Note 4 version of some noise and the Gear VR canceling earphones, and for three minutes I got to pretend I was standing at Cape Canaveral viewing a Falcon 9 rocket take off. I have heard enough about the strong beauty of rocket launches to know there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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